![]() ![]() It’s important for the theme that you know these elements that you are crafting have names: fire, light, bloodstone, godstone. Here’s a snapshot from development showing some different looks I was playing with, for the element cost on my favorite card. It’s not always easy to strike that balance. I’m all about readability and usability, but this game has such a unique look that I wanted to make sure the icons went along with it. Was there anything on this game that you obsessed over? It was already such a rich world and well-balanced card set when it got to me. We changed quite a bit over the development of the game, but the element costs of the spells and creations barely changed at all. But I could tell that Brendan had put years of work into this game: the mythology, the creations, the balance. Often prototypes I play are kind of slapdash, and sometimes that can even be a good thing. Kyla: I could tell how much work had gone into it. What caught your eye/made you decide this game was worth producing? Find out about sparkly dice, heartbreaking trays, and making iconography delightful below! ![]() Today, we interview game developer/producer Kyla McT about how the game went from prototype to reality. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |