![]() ![]() ![]() It all feels great, too once you adjust to the controls, Dying Light's first-person parkour becomes natural and fluid, and weaving high-speed paths through its decaying slums and picturesque old-world buildings is so much fun that I almost don't hate the lack of a fast-travel option.Ĭombat, meanwhile, gets increasingly satisfying, although it never quite loses its awkwardness. Even nighttime becomes an opportunity to raise skills faster thanks to increased XP gain, rather than a period of sheer terror. ![]() ![]() So is attracting the attention of the much more dangerous things that come out when daytime dynamically gives way to night, at which point the focus shifts to tense stealth - or, if you’re discovered, an adrenaline-pumping sprint for the nearest safe point.īefore long, though, you'll build up a skill set that turns your rotting foes into objects of fun, letting you vault across their shoulders, quickly slice them apart with dramatic slow-motion kills, or trick them into gathering around explosives before blasting them all into the sky. Getting mobbed is usually a death sentence. Jumping – which is unintuitively mapped to shoulder buttons on consoles – can take a while to get used to. Combat is initially clumsy, with the diverse and deadly zombies able to soak up a disturbing amount of punishment before they die for good. Yes, it's a struggle to survive in Dying Light's early hours. ![]()
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